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Pumpers converting to ITG
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MiiChan
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20. PostPosted: Thu Sep 01, 2005 6:19 pm    Post subject: Reply with quote

Wow. Wish I would of saw this before. riiight.gif; Hope I don't get killed for rising a dead thread...

When it comes to singles, the ITG stepcharts look more insane then Pumps (Dignity, to me, looks easier then Pandy for the sheer fact you don't have the bpm changes and have several breaks before you start the insane stuff). I can pass stuff like Xtreme w/o the bar, but I need it for the second half of IGYAML and Monkey Fingers. (this is all for Crazy). I've only been playing ITG on my flux for two days now, and I can now start passing Torn, Queen of Light, and The Game on hard with 80%+ score...the transition is harder then I thought it was going to be. riiight.gif;

As for doubles, the ITG stepcharts look easy in comparisn to Pumps. I can pass most nightmare songs up to 14 w/o the bar (although some higher level ones I do bar rape) and up to 16 with the bar. Now, one thing that bothers me about the step charts for doubles in ITG is they're inconsistant with the single steps. Take Queen of Light expert vs Queen of Light Expert Double. The single uses insane amount of hands, then drops them all for the double play. I think it would have a lot of possiblities using tons of hands for double play. Most of Pump's nightmare songs are based on the crazy counterparts (although there are exceptions, like Join the Party, which would be hard to replicate via double). I noticed the inconsistanties is other songs like Xuxa, where the steps are lowered, the the jumps are raised considerably...it doesn't follow IMO. They all look interesting to try, but I wish they were more like single charts. I play crazy songs mainly to get ready to try the nightmare of most songs in Pump, so I would think it would be the same with other games, IMO.

If I ever get a chance to actually play ITG in the arcade, I'll need to try the double play, The steps look easy enough, but as I found from the single step's, it isn't as easy as it looks. I just hope the double premium is disabled (why is that option on in the first place? It doesn't seem right to pay double for using two pads, your still playing one song.)
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MJEmirzian
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21. PostPosted: Thu Sep 01, 2005 7:36 pm    Post subject: Reply with quote

MiiChan wrote:
Wow. Wish I would of saw this before. ^^;; Hope I don't get killed for rising a dead thread...

When it comes to singles, the ITG stepcharts look more insane then Pumps (Dignity, to me, looks easier then Pandy for the sheer fact you don't have the bpm changes and have several breaks before you start the insane stuff). I can pass stuff like Xtreme w/o the bar, but I need it for the second half of IGYAML and Monkey Fingers. (this is all for Crazy). I've only been playing ITG on my flux for two days now, and I can now start passing Torn, Queen of Light, and The Game on hard with 80%+ score...the transition is harder then I thought it was going to be. ^^;;

As for doubles, the ITG stepcharts look easy in comparisn to Pumps. I can pass most nightmare songs up to 14 w/o the bar (although some higher level ones I do bar rape) and up to 16 with the bar. Now, one thing that bothers me about the step charts for doubles in ITG is they're inconsistant with the single steps. Take Queen of Light expert vs Queen of Light Expert Double. The single uses insane amount of hands, then drops them all for the double play. I think it would have a lot of possiblities using tons of hands for double play. Most of Pump's nightmare songs are based on the crazy counterparts (although there are exceptions, like Join the Party, which would be hard to replicate via double). I noticed the inconsistanties is other songs like Xuxa, where the steps are lowered, the the jumps are raised considerably...it doesn't follow IMO. They all look interesting to try, but I wish they were more like single charts. I play crazy songs mainly to get ready to try the nightmare of most songs in Pump, so I would think it would be the same with other games, IMO.

If I ever get a chance to actually play ITG in the arcade, I'll need to try the double play, The steps look easy enough, but as I found from the single step's, it isn't as easy as it looks. I just hope the double premium is disabled (why is that option on in the first place? It doesn't seem right to pay double for using two pads, your still playing one song.)


PIU is more structured towards doubles, as you've mentioned. ITG is more parallel between single and double, with the charts being different in difficulty and style. Part of this is because of doubles lesser importance in ITG (due to doubles costing 2x as much on most machines) - this means there are less doubles players, and less of a skill base. With that in mind, the decision was made to make doubles easier for ITG, while ramping the difficulty up in future versions. ITG2 has several doubles charts at the difficulty level of 13 - this is close to some of the toughest PIU nightmare charts. In terms of style, they're different for reasons of variety and because different people worked on the singles and doubles separately. While Queen of Light DE is low on the handplants, you can check out While Tha Rekkid Spins DE, which has a lot of handplants vs. the singles version.

It's unfortunate that doubles has a 'second class' status due to the price, but we're working on ways to get more machines set to the double 1x option.
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Kaku
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22. PostPosted: Thu Sep 01, 2005 11:57 pm    Post subject: Reply with quote

Quote:
(Dignity, to me, looks easier then Pandy for the sheer fact you don't have the bpm changes and have several breaks before you start the insane stuff).


I fail to see how Dignity is easier than Pandemonium, having played both. I can pass Pandemonium with an A or so but Dignity always kills me due to the fact that freezes give a ton of misses if you miss them (specifically referring to the triple-freeze handplants plus run in between). There's no way I can possibly do the M run with it being a long 16th note run at 195 BPM. The runs in Dignity are far more complex than Pandemonium which is mostly LULULUDUDUDUDRDRDR or something like that. The stamina required is similar as Pandemonium's, maybe a bit less (~700 steps to 858, but shorter song). While Pandemonium has 8th note (660 bpm) steps into jumps, Dignity has 16th note (760 BPM) runs into Triples. ouch ><
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MiiChan
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23. PostPosted: Fri Sep 02, 2005 9:49 am    Post subject: Reply with quote

Kaku wrote:
Quote:
(Dignity, to me, looks easier then Pandy for the sheer fact you don't have the bpm changes and have several breaks before you start the insane stuff).


I fail to see how Dignity is easier than Pandemonium, having played both.


I have several reasons. One obvious one is that there is about 200 steps less in Dignity then Pandy. Also, the freezes are there to help you pass and get a high score. It's kind of like a "break" in the song, as there are in a lot of Pump songs (IGYAML, LIADZ, CanonD, etc). Another thing is that there are no real breaks in Pandy. It's just non-stop runs after run after run AFTER run. As I was saying about the freezes, they give you time to relax (somewhat). If you have problems passing it, and you have the stamina for Pandy, go and grab a step chart, and memorize the freezes, and it shouldn't be to much of a problem (the m move is difficult, but once you learn it, it's not that hard).
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Kaku
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24. PostPosted: Fri Sep 02, 2005 4:37 pm    Post subject: Reply with quote

The machine I play is set to Instant Fail by the way, so I can't simply play the song and pass because of a score either >< Need to keep my life up the whole time.
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cj iwakura
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25. PostPosted: Fri Sep 02, 2005 9:20 pm    Post subject: Reply with quote

That's part of my increased difficulty with ITG; every song requires me to push myself to keep alive throughout the whole thing. Pump, I'm used to just going for a good passing cumulative at the end. (Which is why I can A almost everything I pass; Exceed's really lenient that way. [Unless of course you just barely survive.])

My closest to Dignity CZ is 135 misses, and I know 10 less or so and that's a pass. No way would that get me anything short of a big fat F on the DDR or ITG scale. I really suck at navigating death runs on four/eight panel, too. (I wore myself out doing Hillbilly Hardcore on Expert; but I can do the death runs on Sajahu and Final Audition 3 CZ/NM in my sleep.)
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DAF
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26. PostPosted: Sat Sep 03, 2005 11:50 am    Post subject: Reply with quote

Could someone please post vids of these 19-20 foot PIU songs? I would like to see them. The highest i've seen was some 16 footer which looked challenging, only because being an avid ddr/itg player i can't decipher the 5 arrow setup too quickly.
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MiiChan
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27. PostPosted: Sat Sep 03, 2005 6:46 pm    Post subject: Reply with quote

http://www.pumpcore.com/videos/

Suggested downloads (for nightmare) :
CanonD
Beat of the War
FAE1
Will O Wisp

Check out Hot also on nightmare. While it's pretty easy, it shows that you can slide threes with ease (although I go with hands for half of them in that song).
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MiiChan
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28. PostPosted: Fri Oct 28, 2005 8:24 am    Post subject: Reply with quote

It's YouSendIt, so get it while it's hot. ^^ For anyone who wants to see a PIU NM 22 passed with an A, no bar, download this.

Canon D Nightmare (no bar)
http://s41.yousendit.com/d.aspx?id=0KJT48STMMA4J26DJ7FA6N9OY0

I know this is the second time I resurcted the thread, but I remember some others posting that passing the higher level NMs wasn't possible without a bar, and I wanted to show it is. Any thoughts? Guy has some insane flat footing skills, plus balance and stamina like no one's business. @_@
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ThemsAllTook
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29. PostPosted: Fri Oct 28, 2005 9:45 am    Post subject: Reply with quote

Good lord. shocked.gif

That makes stuff like Pandemonium expert look like the easiest thing in the world.

Why are none of these impossibly good Pump players also well-known ITG players?
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cj iwakura
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30. PostPosted: Wed Nov 09, 2005 11:38 am    Post subject: Reply with quote

I asked an insanely skilled friend of mine from Mexico that very same thing once. His response was that four arrow's too easy.
A lot of them just don't like playing that format, either. It's probably also because the areas where the best players are from usually don't even have DDRs or ITGs. (Pump dominates South America by a huge margin; probably why Andamiro has multiple headquarters down there.)
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