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I know why Go *60* Go is a 12 footer
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IHYD.Blake
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20. PostPosted: Mon Apr 24, 2006 5:19 pm    Post subject: Reply with quote

Tiza wrote:
Asymptote wrote:
JasonTheGreater wrote:
Asymptote wrote:
If anything, for me Go 60 Go gets most of it's difficulty from all the body turning and crossovers, and a healthy dose of candles. The odd swing rhythm can easily be BS'ed. I'd say its an easy-mid 12. Vertex, !, and Energizer are still easier imo.


Lol.


yeah i know, hilarious


QFT


Double QFT
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Asymptote
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21. PostPosted: Mon Apr 24, 2006 5:39 pm    Post subject: Reply with quote

MaxX300 to the MATTimum wrote:
well, on stepmania its a 48th, but yeah, its still easy to get fantastics, i dont see the point of putting it in there


btw your simfile is wrong. That's the old one, there's a newer version of the file with the correct 64ths instead.
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Tyrgannus
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22. PostPosted: Mon Apr 24, 2006 7:24 pm    Post subject: Reply with quote

You do know that 64ths at 160 are fast enough to jump and still probably get 2 fantastics? Works for me.
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Asymptote
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23. PostPosted: Mon Apr 24, 2006 7:31 pm    Post subject: Reply with quote

thing is though, it's offset on the middle note of the "near-16th-cluster", rather than the first or last note, so treating any part as a jump is irrelevant here (i can see what youd be talking about if the 64th was immediately after the first note of the cluster, or right before the last). and even so ive tried playing them with my index fingers as straight 16ths, and i get excellents on the 64th. I am using the same timing windows as the arcade too. lemme do a bit of calculation here.... ill see if i'm wrong or right in a couple minutes hopefully.
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Asymptote
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24. PostPosted: Mon Apr 24, 2006 7:38 pm    Post subject: Reply with quote

ok. the Fantastic window of the game is .0215 seconds.

at 160 bpm, 64ths last 0.0234375 seconds (1 quarter note lasts .375 seconds at that speed, so divide that by (64 / 4), in other words 16, to come up with the figure)

so the 64ths in the song are .0234375 seconds later than if a 16th were used instead. that is larger than the games Fantastic window, so if you were to hit it as a 16th perfectly, you'd still get a fantastic. however, you only need to hit it 0.0019375 seconds late to get the fantastic on the 64th. so you could treat it as a straight 16th, and depending on your accuracy or your tendency to step middle notes in clusters late or early (if you tend to step late obviously you'd get more Fantastics, and vice versa), the amount of Fantastics you'd get would vary. someone with downright perfect accuracy all the time would always get excellents if they treated them as 16th clusters.

Basically what i'm trying to say, is that the Fantastic window is not large enough to give you both Fantastics if you hit them as a jump or if you hit them perfectly (note: perfectly, or actually even down to the millisecond) as 16th's. Nasty little trick Roxor pulled here.
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IHYD.Blake
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25. PostPosted: Mon Apr 24, 2006 8:01 pm    Post subject: Reply with quote

That isnt entirely true. I can do 16ths pretty well. (just look at my mfg score)
I tried this once a while ago and got a million greats and excellents. Then I figured out the middle arrows were late, and FECed the song on like my 4th try ever playing it.
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Asymptote
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26. PostPosted: Mon Apr 24, 2006 8:03 pm    Post subject: Reply with quote

Haroushis Galadahiashivia wrote:
That isnt entirely true.


what isn't entirely true? everything in my post is fact based on numbers. yeah, you still can get many Fantastics if the clusters are treated as 16ths, but not if you have perfect or down-to-the-millisecond accuracy at 16ths. if you claim you are doing them as straight 16ths and still getting a ton of Fantastics (i'm not sure if that's what you are trying to say, but i think it is... your post seems to be 2-sided...), that just means that you aren't THAT accurate at 16ths.... accurate enough to still get all fantastics on them if they WERE a 16th maybe, but not so accurate that you are down to the millisecond. That's what I'm trying to say. you need to step at least about 1.9 milliseconds later than a usual 16th to get a fantastic on the 64th. So if you always have down-to-the-millisecond or better accuracy on 16th's, you would NEVER get a Fantastic on the 64th if treated as a 16th.
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MaxX300 to the MATTimum
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27. PostPosted: Wed Apr 26, 2006 2:15 pm    Post subject: Reply with quote

yeah, it was true, very confusing too, but i would also like to say that i was a RETARD to make this thread because i forgot that ITG has solo-ish arrows, and that you probably knew anyway, but i've only played Go 60 Go in stepmania, so i just noticed it. I didnt have it on solo. I haven't tried at the arcade. So sorry to people who already knew. But Asymptote was right, and i think that Haroushis Galadahiashivia may not be hitting the arrows at the exact same time. It would happen so fast that you wouldn't even notice it. I think that Asymptote is right.
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Joel Stud?!
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28. PostPosted: Wed Apr 26, 2006 3:01 pm    Post subject: Reply with quote

There's no such thing as a 1/48th note. It's actually a 1/32 triplet... It's a music and rhythym game, so I don't understand why we can't apply the correct terms. I know it's picky, but I'm a picky person.
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Asymptote
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29. PostPosted: Wed Apr 26, 2006 5:19 pm    Post subject: Reply with quote

Saved by Grace wrote:
There's no such thing as a 1/48th note. It's actually a 1/32 triplet... It's a music and rhythym game, so I don't understand why we can't apply the correct terms. I know it's picky, but I'm a picky person.


Actually, 48th note is a perfectly acceptable term, because that's exactly what a 32nd triplet is. Both are correct and accepted terms. Perhaps you're just being a little too picky for your own good?
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30. PostPosted: Wed Apr 26, 2006 7:23 pm    Post subject: Reply with quote

Technichally in the world of music there is no 6th, 12th, 24th, 48th, etc. note. Triplets are highly stylized notes and our usually played with different spacing between each note in the triplet, and thus assigning a fractional value to it, although theororetically possible, is not musically acceptable. In the world of music theory there is no such thing. I understand why a game engine would run based on such a number value, but that doesn't mean that people have to use it... yes I admit I'm picky, but it's just one of those things that bugs me.
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IHYD.Tiza
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31. PostPosted: Wed Apr 26, 2006 8:16 pm    Post subject: Reply with quote

[quote="Saved by Grace"]Technichally in the world of music there is no 6th, 12th, 24th, 48th, etc. note. Triplets are highly stylized notes and our usually played with different spacing between each note in the triplet[\quote]

Oh no they're not. Everything is stylized sometimes. You can swing eighth notes, so does that mean we have to call them halflets? Triplets are meant to be 3 notes in the space of 2. Fractions are perfectly fine, although not what they're normally referred to.
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32. PostPosted: Wed Apr 26, 2006 9:04 pm    Post subject: Reply with quote

Saved by Grace wrote:
Technichally in the world of music there is no 6th, 12th, 24th, 48th, etc. note. Triplets are highly stylized notes and our usually played with different spacing between each note in the triplet, and thus assigning a fractional value to it, although theororetically possible, is not musically acceptable. In the world of music theory there is no such thing. I understand why a game engine would run based on such a number value, but that doesn't mean that people have to use it... yes I admit I'm picky, but it's just one of those things that bugs me.


Try pulling that stick out of your ass.
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33. PostPosted: Thu Apr 27, 2006 6:52 am    Post subject: Reply with quote

oo, and I did just find out, it IS a 64th note, because (some know what im talking about) when you "snap" to a 64th note (in stepmania), those blocks on the side are bright blue, but the arrows are green, and on 48th, the blocks are green, but the arrows are bright blue. but 48ths do exist.
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34. PostPosted: Thu Apr 27, 2006 7:02 am    Post subject: Reply with quote

Who cares, just swing the 16th note, and you get fantasticals. the timing window is huge. Have this arguement when they make a rediculous timing window
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35. PostPosted: Thu Apr 27, 2006 7:09 am    Post subject: Reply with quote

Saved by Grace wrote:
Triplets are highly stylized notes and our usually played with different spacing between each note in the triplet


No. Did you learn your music theory through the DDR engine or something?
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36. PostPosted: Thu Apr 27, 2006 7:10 am    Post subject: Reply with quote

Haroushis Galadahiashivia wrote:
the timing window is huge.


then go **** a 12
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37. PostPosted: Thu Apr 27, 2006 7:31 am    Post subject: Reply with quote

yeah, I'd like to see you do that, and when you do (next decade) send a picture or something, I'd like to see that
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38. PostPosted: Thu Apr 27, 2006 7:32 am    Post subject: Reply with quote

Saved by Grace wrote:
Technichally in the world of music there is no 6th, 12th, 24th, 48th, etc. note. Triplets are highly stylized notes and our usually played with different spacing between each note in the triplet, and thus assigning a fractional value to it, although theororetically possible, is not musically acceptable. In the world of music theory there is no such thing. I understand why a game engine would run based on such a number value, but that doesn't mean that people have to use it... yes I admit I'm picky, but it's just one of those things that bugs me.


I sure seem to recall playing handbells songs in 4/4 timing, wherein a measure of 4 1/4 notes was split up into 12 notes, such that each 1/4 was split up into 3 played in the same amount of time as the quarter note. (1/4)/3 = 1/12. Hmm. How about that.
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IHYD.Tiza
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39. PostPosted: Thu Apr 27, 2006 10:42 am    Post subject: Reply with quote

Asymptote wrote:
Haroushis Galadahiashivia wrote:
the timing window is huge.


then go **** a 12


A big timing window doesn't make it easier to do fast/technical steps.

His point is that the Fantastic windows are big enough that you can just sync your steps a little late (the song is a little late to begin with, I think) and get away with it. I've starred it, and that's what I did.
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